Showing posts with label Mark McDonnell. Show all posts
Showing posts with label Mark McDonnell. Show all posts

Mark McDonnell: How To Draw With Different Mediums - PrismaColor Pencil 02

Hey Guys with the digital world dominating most of our professional lives, I have found it is pretty important to continue to use traditional media that really can be transferred into our digital work (for look and feel, or otherwise),

Because of this, I decided to post an all new video in the realm of using different mediums and experimentation when creating gesture specific drawings for the Animation and Entertainment Industry. It's a quick over the shoulder view of a few drawings done with a PrismaColor Pencil and Ebony Pencil, as one is a wonderful waxy smooth pencil and the other has such a great range of light to dark all with one pencil making it so much fun to draw with.



All my best,

MAC

Mark McDonnell: How To Draw With Different Mediums - PrismaColor Pencil 01

As we're all gearing up for the 3rd Annual CTN ANIMATION EXPO in Burbank California, I decided to post an all new video in the realm of using different mediums and experimentation when creating gesture specific drawings for the Animation and Entertainment Industry. It's a quick over the shoulder view of a few drawings done with a PrismaColor Pencil, as they are a wonderful waxy smooth pencil to draw with.

Mark McDonnell: How To Draw With Different Mediums - Pastel 01


Here's a video showcasing how to approach gesture drawing while experimenting with Pastel, as it's a medium that has much to offer. I'll be posting different videos in the near future that deal with the subject of experimentation, this one is the longest of the already recorded videos. It's the first on using Pastel in quick sketch sessions.

MAC

Mark McDonnell: "MAC Sketchbook Sessions" 03




Here is an all new video which is the THIRD of my How To Draw In Your Sketchbook that I'm calling the "MAC Sketchbook Sessions" for the Animation and Entertainment Industry. It's an over the shoulder view of my flipping through my third of many personal sketchbooks and giving commentary. This book's goal was the use of black and white to control values as well as the eye's interest in the contrast between the two. The pen's used were the Gelly-Roll/Pentel Stylo and a Pentel "Water Brush" for the thicker lines and darkest darks.

I hope it's enjoyable.

Best,

MAC

Mark McDonnell: "MAC Sketchbook Sessions" 02

Hey Guys,

Here is an all new video which is the SECOND of my How To Draw In Your Sketchbook that I'm calling the "MAC Sketchbook Sessions" for the Animation and Entertainment Industry. I do get a lot of questions of how I go about drawing in my sketchbook and what I'm going for. The fact of the matter is that ANYTHING is possible, so I find it's best for me to attack a certain area of focus. That focus could actually be a great many things, so trying to be specific to me is a great help to ease the 8 MILLION things that could be drawn. In my current "lunchtime" sketchbook, I am focusing on design but using different approaches with marker to capture the right color I'm going for.

This video is again an over the shoulder view of my flipping through my second of many personal sketchbooks and giving commentary. I hope it's enjoyable.



All my best,

MAC

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Mark McDonnell: Marker Rendering (Part 01 and Part 02)

Here are two new videos that are PART 01 and PART 02 on the topic of MARKER RENDERING for the Animation and Entertainment Industry. These videos talk about how and why markers are such an important medium to use in the quick paced world of the Animation and Entertainment Industry. Whether for a concept design project or for sketching on location, here's some tricks and tips.

PART 01:


and

PART 02:




All my best,

MAC

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Mark McDonnell: Tonal Drawing 02


Here's a new video that is on the topic of TONAL SKETCHING. I classify it as "Non-Traditional" use of tone. Both Direct and In-Direct lighting was used to tell the best story telling elements within in entirety of the character/drawing.

Above is the final image done during this video. It was about an 8-10 minute drawing.

Best to everyone,

MAC

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Mark McDonnell: Figure Drawing's Importance for Posing








This is a recent magazine article I was hired to write and provide examples of on the topic of the importance of dynamic and exaggerated posing.

MAC

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Mark McDonnell: Why Keep a Sketchbook?

When looking to increase our skill sets, we are all in an eternal quest to "get better." There is some mystical notion that one day we will wake up and suddenly . . . be that artist we always thought we would become. But in reality most artists are all born the same. There are some of us that are born with a certain aptitude toward seeing a goal more clearly than others. But the notion of being "born with it" is very far fetched (in my opinion) and all too often idealized rather than a true reality.

What does set many of the great artists apart from the good ones? It is a great number of factors, perhaps environment, being exposed to the arts at a younger age, or perhaps an artistic family heritage. But in all cases of greatness the greatest certainty is that each master of his or her craft has devoted the time and energy toward that particular area the muse beacon's them towards. It's the muse that captures our attention. And once we are seduced by her tranquility, we are driven to follow the flow and grow along side the pencil lines we scrawl upon the page. One of the greatest ways to grow and become that artist we think we should be is a constant application into the things that we are driven to by the way of blood (our heart's pursuit), sweat, and tears (of joy, of course). We can do all of this by keeping a sketchbook. One of the greatest advantages to us is to explore and stretch the boundaries of our own craft in the privacy of our sketchbook(s). Keeping a sketchbook is an amazingly personal way, away from prying eyes, to sweat and strive to become better and grow on an individual level.

Sketchbooks are a symbol of freedom or a key to unlock a door previously unavailable to be opened.

MAC

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Mark McDOnnell: Warming Up (Trust me . . . it's important)!

A two-part video on the importance of warming up and why it's important in the morning, in front of a model or from behind your desk.

Part 01:


Part 02:



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MAC

Mark McDonnell: The Importance of a Good Silhouette

The importance of a good and readable silhouette is of extreme importance no matter in it's simplest basic forms or in the complexity of a highly illustrated visual development piece! A clear readable silhouette will allow you to speak without words and to answer anyones questions . . . even if you're not in the same room.

But where does it come from and why is this so effective?







MAC

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