Showing posts with label Rad Sechrist. Show all posts
Showing posts with label Rad Sechrist. Show all posts
Rad Sechrist: Emotional shapes
Rad Sechrist: Head construction
Rad Sechrist: Drawing from memory
Rad Sechrist: Quick storyboard drawing
Everyone storyboards differently and there is no "correct" way of doing it. This is just my approach so that I can get my work done quickly and not worry about deadlines. This gives me the freedom to try lots of different things and not feel like I can't try something because it would take too long.




Rad Sechrist: studying
Guest: "I'd love to see the best way to maximize practice. Say you sit down for a couple hours each day study: where do you focus? How do you make it stick?"
Here is how I learned to draw. I put on an animated movie and pause it and try to figure out how to draw it. this is still something I do almost every day for about an hour. For figure drawing, I take out a master drawing and do a master copy on newsprint. I also do studies from comics. I find it easier to do studies from art. For me (and this is just a very personal opinion) drawing from life, or from photos is like taking a test. You find out what you need to study more of and you go back and study artist to figure out how they handled things, then you go and take the test again. If you only ever draw from life, you run the risk of just repeating the same mistakes over and over again and never improving. there are pros and cons to this method. At first, your drawings will be very unoriginal, but eventually you can break free and develop your own style. The other side of the coin is to be very fresh and original, but not "technically" as good of a draftsmen (never study). It's a very personal decision that each artist gets to make and I don't think one way is better than the other.




Here is how I learned to draw. I put on an animated movie and pause it and try to figure out how to draw it. this is still something I do almost every day for about an hour. For figure drawing, I take out a master drawing and do a master copy on newsprint. I also do studies from comics. I find it easier to do studies from art. For me (and this is just a very personal opinion) drawing from life, or from photos is like taking a test. You find out what you need to study more of and you go back and study artist to figure out how they handled things, then you go and take the test again. If you only ever draw from life, you run the risk of just repeating the same mistakes over and over again and never improving. there are pros and cons to this method. At first, your drawings will be very unoriginal, but eventually you can break free and develop your own style. The other side of the coin is to be very fresh and original, but not "technically" as good of a draftsmen (never study). It's a very personal decision that each artist gets to make and I don't think one way is better than the other.




Rad Sechrist: Question by Robert
Robert asked, " I'm just in high school, and I was wondering what I could do to possibly prepare myself to become a storyboard artist."
Personally, I never went to school for it, but if I could go back in time, I definitely would have. It would have saved a lot of time and work, and it just sounds so awesome to be surrounded by students excited about art and animation. Art Center in Pasadena and Cal Arts are both great schools. If you are able to get into Gobelins in France, that is, in my opinion, the best school for animation in the world. Another good school is Sheridan in Canada. Other than schools, just study films and break them down shot by shot into storyboards. that's a really good way to learn. After you learn, studios have training programs where you can get in and learn on the job. TV also has something called a storyboard revisionist. You can basically just show up to any studio with a portfolio of storyboard samples and they will usually call you back and give you a test. Doing the test for the job is actually a great way to learn. I did several test for studios before I finally got a job. every test, I would take to someone in the industry and ask them to look at it and I would try to make less mistakes the next time. that is sort of how I learned to storyboard. Try it, make a storyboard portfolio and drop it off at Nickelodeon.
Personally, I never went to school for it, but if I could go back in time, I definitely would have. It would have saved a lot of time and work, and it just sounds so awesome to be surrounded by students excited about art and animation. Art Center in Pasadena and Cal Arts are both great schools. If you are able to get into Gobelins in France, that is, in my opinion, the best school for animation in the world. Another good school is Sheridan in Canada. Other than schools, just study films and break them down shot by shot into storyboards. that's a really good way to learn. After you learn, studios have training programs where you can get in and learn on the job. TV also has something called a storyboard revisionist. You can basically just show up to any studio with a portfolio of storyboard samples and they will usually call you back and give you a test. Doing the test for the job is actually a great way to learn. I did several test for studios before I finally got a job. every test, I would take to someone in the industry and ask them to look at it and I would try to make less mistakes the next time. that is sort of how I learned to storyboard. Try it, make a storyboard portfolio and drop it off at Nickelodeon.
Rad Sechrist: Making a pose better
Rad Sechrist: Drawing from your head
Here is another one. Someone asked about drawing from your head, or drawing people in action. I usually imagine what I will put down one piece at a time or imagine the arm in a new spot and decide if I want to move it. i can't quite imagine the entire pose clearly like some people do, but I'm working my way towards being able to do that. For quick sketch, or action poses from life, I try to remember 1 or 2 important things and make up the rest.






Rad Sechrist: Balance
Rad Sechrist: What is drawing?
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