Rad Sechrist: Head construction

There are a million ways to construct the head. Try mixing and matching as many different approaches as you can, and see what works for you. There is one thing that unifies all approaches. In the end, when you finally put your lines on top, you have to have good design principles.








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9 comments:

Thadeu Luz said...

Wow, this looks like a 3D modelling post
:). Very good

Florian Satzinger said...

Beautiful lesson, thanks!

froggie said...

ohhh blurg. why is it that the 2 features of our human bodies, our HEADS and our HANDS are SO challenging to draw, when we see them every day in the mirror or right in front of us, drawing or wacom'ing, er, typing away? if i could only remember how to chop up my own head, so that my ears end up in the right place. siiigh. ")

annnnother great lesson- thanks so much for posting it!

Jason Scheier said...

Rad, your master's drawing class was extremely helpful! Love your approach to the figure and structure!

Carrie Rodriguez said...

Awesome tutorial. :) Can't wait to try some new approaches to drawing the head. I'm still trying to get the whole 3D effect on 2D.

Mark McDonnell said...

Fantastic breakdown my man . . . and a Michael analysis, love it!

MAC

kanishk said...

I just started to play with Rendering Markers as well, so fun!
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Jon Davis said...

This is a great post.
Thinking in 3d when drawing in 2d really makes a difference, and helps keep your characters consistent :)

CoryJay said...

dude, WTF? Libya's back is to the viewer and her head is rotated AND TILTED toward the viewer. You totally missed the tilt! Take the pose yourself and you will feel that crease line Michelangelo drew in the neck, and realize THE TILT along with the rotation is what occasions it. Good points in your text, but man, practice what you preach!